from enum import IntEnum
from typing import overload, NewType, Optional, Tuple

from OCC.Core.Standard import *
from OCC.Core.NCollection import *
from OCC.Core.TColStd import *
from OCC.Core.DE import *
from OCC.Core.TCollection import *
from OCC.Core.TColgp import *
from OCC.Core.Quantity import *
from OCC.Core.gp import *
from OCC.Core.TDocStd import *
from OCC.Core.XSControl import *
from OCC.Core.Message import *
from OCC.Core.TopoDS import *


class Vrml_AsciiTextJustification(IntEnum):
    Vrml_LEFT: int = ...
    Vrml_CENTER: int = ...
    Vrml_RIGHT: int = ...

Vrml_LEFT = Vrml_AsciiTextJustification.Vrml_LEFT
Vrml_CENTER = Vrml_AsciiTextJustification.Vrml_CENTER
Vrml_RIGHT = Vrml_AsciiTextJustification.Vrml_RIGHT

class Vrml_ConeParts(IntEnum):
    Vrml_ConeSIDES: int = ...
    Vrml_ConeBOTTOM: int = ...
    Vrml_ConeALL: int = ...

Vrml_ConeSIDES = Vrml_ConeParts.Vrml_ConeSIDES
Vrml_ConeBOTTOM = Vrml_ConeParts.Vrml_ConeBOTTOM
Vrml_ConeALL = Vrml_ConeParts.Vrml_ConeALL

class Vrml_CylinderParts(IntEnum):
    Vrml_CylinderSIDES: int = ...
    Vrml_CylinderTOP: int = ...
    Vrml_CylinderBOTTOM: int = ...
    Vrml_CylinderALL: int = ...

Vrml_CylinderSIDES = Vrml_CylinderParts.Vrml_CylinderSIDES
Vrml_CylinderTOP = Vrml_CylinderParts.Vrml_CylinderTOP
Vrml_CylinderBOTTOM = Vrml_CylinderParts.Vrml_CylinderBOTTOM
Vrml_CylinderALL = Vrml_CylinderParts.Vrml_CylinderALL

class Vrml_FaceType(IntEnum):
    Vrml_UNKNOWN_FACE_TYPE: int = ...
    Vrml_CONVEX: int = ...

Vrml_UNKNOWN_FACE_TYPE = Vrml_FaceType.Vrml_UNKNOWN_FACE_TYPE
Vrml_CONVEX = Vrml_FaceType.Vrml_CONVEX

class Vrml_FontStyleFamily(IntEnum):
    Vrml_SERIF: int = ...
    Vrml_SANS: int = ...
    Vrml_TYPEWRITER: int = ...

Vrml_SERIF = Vrml_FontStyleFamily.Vrml_SERIF
Vrml_SANS = Vrml_FontStyleFamily.Vrml_SANS
Vrml_TYPEWRITER = Vrml_FontStyleFamily.Vrml_TYPEWRITER

class Vrml_FontStyleStyle(IntEnum):
    Vrml_NONE: int = ...
    Vrml_BOLD: int = ...
    Vrml_ITALIC: int = ...

Vrml_NONE = Vrml_FontStyleStyle.Vrml_NONE
Vrml_BOLD = Vrml_FontStyleStyle.Vrml_BOLD
Vrml_ITALIC = Vrml_FontStyleStyle.Vrml_ITALIC

class Vrml_MaterialBindingAndNormalBinding(IntEnum):
    Vrml_DEFAULT: int = ...
    Vrml_OVERALL: int = ...
    Vrml_PER_PART: int = ...
    Vrml_PER_PART_INDEXED: int = ...
    Vrml_PER_FACE: int = ...
    Vrml_PER_FACE_INDEXED: int = ...
    Vrml_PER_VERTEX: int = ...
    Vrml_PER_VERTEX_INDEXED: int = ...

Vrml_DEFAULT = Vrml_MaterialBindingAndNormalBinding.Vrml_DEFAULT
Vrml_OVERALL = Vrml_MaterialBindingAndNormalBinding.Vrml_OVERALL
Vrml_PER_PART = Vrml_MaterialBindingAndNormalBinding.Vrml_PER_PART
Vrml_PER_PART_INDEXED = Vrml_MaterialBindingAndNormalBinding.Vrml_PER_PART_INDEXED
Vrml_PER_FACE = Vrml_MaterialBindingAndNormalBinding.Vrml_PER_FACE
Vrml_PER_FACE_INDEXED = Vrml_MaterialBindingAndNormalBinding.Vrml_PER_FACE_INDEXED
Vrml_PER_VERTEX = Vrml_MaterialBindingAndNormalBinding.Vrml_PER_VERTEX
Vrml_PER_VERTEX_INDEXED = Vrml_MaterialBindingAndNormalBinding.Vrml_PER_VERTEX_INDEXED

class Vrml_SFImageNumber(IntEnum):
    Vrml_NULL: int = ...
    Vrml_ONE: int = ...
    Vrml_TWO: int = ...
    Vrml_THREE: int = ...
    Vrml_FOUR: int = ...

Vrml_NULL = Vrml_SFImageNumber.Vrml_NULL
Vrml_ONE = Vrml_SFImageNumber.Vrml_ONE
Vrml_TWO = Vrml_SFImageNumber.Vrml_TWO
Vrml_THREE = Vrml_SFImageNumber.Vrml_THREE
Vrml_FOUR = Vrml_SFImageNumber.Vrml_FOUR

class Vrml_SeparatorRenderCulling(IntEnum):
    Vrml_OFF: int = ...
    Vrml_ON: int = ...
    Vrml_AUTO: int = ...

Vrml_OFF = Vrml_SeparatorRenderCulling.Vrml_OFF
Vrml_ON = Vrml_SeparatorRenderCulling.Vrml_ON
Vrml_AUTO = Vrml_SeparatorRenderCulling.Vrml_AUTO

class Vrml_ShapeType(IntEnum):
    Vrml_UNKNOWN_SHAPE_TYPE: int = ...
    Vrml_SOLID: int = ...

Vrml_UNKNOWN_SHAPE_TYPE = Vrml_ShapeType.Vrml_UNKNOWN_SHAPE_TYPE
Vrml_SOLID = Vrml_ShapeType.Vrml_SOLID

class Vrml_Texture2Wrap(IntEnum):
    Vrml_REPEAT: int = ...
    Vrml_CLAMP: int = ...

Vrml_REPEAT = Vrml_Texture2Wrap.Vrml_REPEAT
Vrml_CLAMP = Vrml_Texture2Wrap.Vrml_CLAMP

class Vrml_VertexOrdering(IntEnum):
    Vrml_UNKNOWN_ORDERING: int = ...
    Vrml_CLOCKWISE: int = ...
    Vrml_COUNTERCLOCKWISE: int = ...

Vrml_UNKNOWN_ORDERING = Vrml_VertexOrdering.Vrml_UNKNOWN_ORDERING
Vrml_CLOCKWISE = Vrml_VertexOrdering.Vrml_CLOCKWISE
Vrml_COUNTERCLOCKWISE = Vrml_VertexOrdering.Vrml_COUNTERCLOCKWISE

class Vrml_WWWAnchorMap(IntEnum):
    Vrml_MAP_NONE: int = ...
    Vrml_POINT: int = ...

Vrml_MAP_NONE = Vrml_WWWAnchorMap.Vrml_MAP_NONE
Vrml_POINT = Vrml_WWWAnchorMap.Vrml_POINT

class vrml:
    pass

class Vrml_AsciiText(Standard_Transient):
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aString: TColStd_HArray1OfAsciiString, aSpacing: float, aJustification: Vrml_AsciiTextJustification, aWidth: float) -> None: ...
    def Justification(self) -> Vrml_AsciiTextJustification: ...
    def SetJustification(self, aJustification: Vrml_AsciiTextJustification) -> None: ...
    def SetSpacing(self, aSpacing: float) -> None: ...
    def SetString(self, aString: TColStd_HArray1OfAsciiString) -> None: ...
    def SetWidth(self, aWidth: float) -> None: ...
    def Spacing(self) -> float: ...
    def String(self) -> TColStd_HArray1OfAsciiString: ...
    def Width(self) -> float: ...

class Vrml_Cone:
    def __init__(self, aParts: Optional[Vrml_ConeParts] = Vrml_ConeALL, aBottomRadius: Optional[float] = 1, aHeight: Optional[float] = 2) -> None: ...
    def BottomRadius(self) -> float: ...
    def Height(self) -> float: ...
    def Parts(self) -> Vrml_ConeParts: ...
    def SetBottomRadius(self, aBottomRadius: float) -> None: ...
    def SetHeight(self, aHeight: float) -> None: ...
    def SetParts(self, aParts: Vrml_ConeParts) -> None: ...

class Vrml_ConfigurationNode(DE_ConfigurationNode):
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, theNode: Vrml_ConfigurationNode) -> None: ...
    def BuildProvider(self) -> DE_Provider: ...
    def Copy(self) -> DE_ConfigurationNode: ...
    def GetExtensions(self) -> TColStd_ListOfAsciiString: ...
    def GetFormat(self) -> str: ...
    def GetVendor(self) -> str: ...
    def IsExportSupported(self) -> bool: ...
    def IsImportSupported(self) -> bool: ...
    def Load(self, theResource: DE_ConfigurationContext) -> bool: ...
    def Save(self) -> str: ...

class Vrml_Coordinate3(Standard_Transient):
    @overload
    def __init__(self, aPoint: TColgp_HArray1OfVec) -> None: ...
    @overload
    def __init__(self) -> None: ...
    def Point(self) -> TColgp_HArray1OfVec: ...
    def SetPoint(self, aPoint: TColgp_HArray1OfVec) -> None: ...

class Vrml_Cube:
    def __init__(self, aWidth: Optional[float] = 2, aHeight: Optional[float] = 2, aDepth: Optional[float] = 2) -> None: ...
    def Depth(self) -> float: ...
    def Height(self) -> float: ...
    def SetDepth(self, aDepth: float) -> None: ...
    def SetHeight(self, aHeight: float) -> None: ...
    def SetWidth(self, aWidth: float) -> None: ...
    def Width(self) -> float: ...

class Vrml_Cylinder:
    def __init__(self, aParts: Optional[Vrml_CylinderParts] = Vrml_CylinderALL, aRadius: Optional[float] = 1, aHeight: Optional[float] = 2) -> None: ...
    def Height(self) -> float: ...
    def Parts(self) -> Vrml_CylinderParts: ...
    def Radius(self) -> float: ...
    def SetHeight(self, aHeight: float) -> None: ...
    def SetParts(self, aParts: Vrml_CylinderParts) -> None: ...
    def SetRadius(self, aRadius: float) -> None: ...

class Vrml_DirectionalLight:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aOnOff: bool, aIntensity: float, aColor: Quantity_Color, aDirection: gp_Vec) -> None: ...
    def Color(self) -> Quantity_Color: ...
    def Direction(self) -> gp_Vec: ...
    def Intensity(self) -> float: ...
    def OnOff(self) -> bool: ...
    def SetColor(self, aColor: Quantity_Color) -> None: ...
    def SetDirection(self, aDirection: gp_Vec) -> None: ...
    def SetIntensity(self, aIntensity: float) -> None: ...
    def SetOnOff(self, aOnOff: bool) -> None: ...

class Vrml_FontStyle:
    def __init__(self, aSize: Optional[float] = 10, aFamily: Optional[Vrml_FontStyleFamily] = Vrml_SERIF, aStyle: Optional[Vrml_FontStyleStyle] = Vrml_NONE) -> None: ...
    def Family(self) -> Vrml_FontStyleFamily: ...
    def SetFamily(self, aFamily: Vrml_FontStyleFamily) -> None: ...
    def SetSize(self, aSize: float) -> None: ...
    def SetStyle(self, aStyle: Vrml_FontStyleStyle) -> None: ...
    def Size(self) -> float: ...
    def Style(self) -> Vrml_FontStyleStyle: ...

class Vrml_Group:
    def __init__(self) -> None: ...

class Vrml_IndexedFaceSet(Standard_Transient):
    @overload
    def __init__(self, aCoordIndex: TColStd_HArray1OfInteger, aMaterialIndex: TColStd_HArray1OfInteger, aNormalIndex: TColStd_HArray1OfInteger, aTextureCoordIndex: TColStd_HArray1OfInteger) -> None: ...
    @overload
    def __init__(self) -> None: ...
    def CoordIndex(self) -> TColStd_HArray1OfInteger: ...
    def MaterialIndex(self) -> TColStd_HArray1OfInteger: ...
    def NormalIndex(self) -> TColStd_HArray1OfInteger: ...
    def SetCoordIndex(self, aCoordIndex: TColStd_HArray1OfInteger) -> None: ...
    def SetMaterialIndex(self, aMaterialIndex: TColStd_HArray1OfInteger) -> None: ...
    def SetNormalIndex(self, aNormalIndex: TColStd_HArray1OfInteger) -> None: ...
    def SetTextureCoordIndex(self, aTextureCoordIndex: TColStd_HArray1OfInteger) -> None: ...
    def TextureCoordIndex(self) -> TColStd_HArray1OfInteger: ...

class Vrml_IndexedLineSet(Standard_Transient):
    @overload
    def __init__(self, aCoordIndex: TColStd_HArray1OfInteger, aMaterialIndex: TColStd_HArray1OfInteger, aNormalIndex: TColStd_HArray1OfInteger, aTextureCoordIndex: TColStd_HArray1OfInteger) -> None: ...
    @overload
    def __init__(self) -> None: ...
    def CoordIndex(self) -> TColStd_HArray1OfInteger: ...
    def MaterialIndex(self) -> TColStd_HArray1OfInteger: ...
    def NormalIndex(self) -> TColStd_HArray1OfInteger: ...
    def SetCoordIndex(self, aCoordIndex: TColStd_HArray1OfInteger) -> None: ...
    def SetMaterialIndex(self, aMaterialIndex: TColStd_HArray1OfInteger) -> None: ...
    def SetNormalIndex(self, aNormalIndex: TColStd_HArray1OfInteger) -> None: ...
    def SetTextureCoordIndex(self, aTextureCoordIndex: TColStd_HArray1OfInteger) -> None: ...
    def TextureCoordIndex(self) -> TColStd_HArray1OfInteger: ...

class Vrml_Info:
    def __init__(self, aString: Optional[str] = "<Undefinedinfo>") -> None: ...
    def SetString(self, aString: str) -> None: ...
    def String(self) -> str: ...

class Vrml_Instancing:
    def __init__(self, aString: str) -> None: ...

class Vrml_LOD(Standard_Transient):
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aRange: TColStd_HArray1OfReal, aCenter: gp_Vec) -> None: ...
    def Center(self) -> gp_Vec: ...
    def Range(self) -> TColStd_HArray1OfReal: ...
    def SetCenter(self, aCenter: gp_Vec) -> None: ...
    def SetRange(self, aRange: TColStd_HArray1OfReal) -> None: ...

class Vrml_Material(Standard_Transient):
    @overload
    def __init__(self, aAmbientColor: Quantity_HArray1OfColor, aDiffuseColor: Quantity_HArray1OfColor, aSpecularColor: Quantity_HArray1OfColor, aEmissiveColor: Quantity_HArray1OfColor, aShininess: TColStd_HArray1OfReal, aTransparency: TColStd_HArray1OfReal) -> None: ...
    @overload
    def __init__(self) -> None: ...
    def AmbientColor(self) -> Quantity_HArray1OfColor: ...
    def DiffuseColor(self) -> Quantity_HArray1OfColor: ...
    def EmissiveColor(self) -> Quantity_HArray1OfColor: ...
    def SetAmbientColor(self, aAmbientColor: Quantity_HArray1OfColor) -> None: ...
    def SetDiffuseColor(self, aDiffuseColor: Quantity_HArray1OfColor) -> None: ...
    def SetEmissiveColor(self, aEmissiveColor: Quantity_HArray1OfColor) -> None: ...
    def SetShininess(self, aShininess: TColStd_HArray1OfReal) -> None: ...
    def SetSpecularColor(self, aSpecularColor: Quantity_HArray1OfColor) -> None: ...
    def SetTransparency(self, aTransparency: TColStd_HArray1OfReal) -> None: ...
    def Shininess(self) -> TColStd_HArray1OfReal: ...
    def SpecularColor(self) -> Quantity_HArray1OfColor: ...
    def Transparency(self) -> TColStd_HArray1OfReal: ...

class Vrml_MaterialBinding:
    @overload
    def __init__(self, aValue: Vrml_MaterialBindingAndNormalBinding) -> None: ...
    @overload
    def __init__(self) -> None: ...
    def SetValue(self, aValue: Vrml_MaterialBindingAndNormalBinding) -> None: ...
    def Value(self) -> Vrml_MaterialBindingAndNormalBinding: ...

class Vrml_MatrixTransform:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aMatrix: gp_Trsf) -> None: ...
    def Matrix(self) -> gp_Trsf: ...
    def SetMatrix(self, aMatrix: gp_Trsf) -> None: ...

class Vrml_Normal(Standard_Transient):
    @overload
    def __init__(self, aVector: TColgp_HArray1OfVec) -> None: ...
    @overload
    def __init__(self) -> None: ...
    def SetVector(self, aVector: TColgp_HArray1OfVec) -> None: ...
    def Vector(self) -> TColgp_HArray1OfVec: ...

class Vrml_NormalBinding:
    @overload
    def __init__(self, aValue: Vrml_MaterialBindingAndNormalBinding) -> None: ...
    @overload
    def __init__(self) -> None: ...
    def SetValue(self, aValue: Vrml_MaterialBindingAndNormalBinding) -> None: ...
    def Value(self) -> Vrml_MaterialBindingAndNormalBinding: ...

class Vrml_OrthographicCamera:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aPosition: gp_Vec, aOrientation: Vrml_SFRotation, aFocalDistance: float, aHeight: float) -> None: ...
    def FocalDistance(self) -> float: ...
    def Height(self) -> float: ...
    def Orientation(self) -> Vrml_SFRotation: ...
    def Position(self) -> gp_Vec: ...
    def SetFocalDistance(self, aFocalDistance: float) -> None: ...
    def SetHeight(self, aHeight: float) -> None: ...
    def SetOrientation(self, aOrientation: Vrml_SFRotation) -> None: ...
    def SetPosition(self, aPosition: gp_Vec) -> None: ...

class Vrml_PerspectiveCamera:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aPosition: gp_Vec, aOrientation: Vrml_SFRotation, aFocalDistance: float, aHeightAngle: float) -> None: ...
    def Angle(self) -> float: ...
    def FocalDistance(self) -> float: ...
    def Orientation(self) -> Vrml_SFRotation: ...
    def Position(self) -> gp_Vec: ...
    def SetAngle(self, aHeightAngle: float) -> None: ...
    def SetFocalDistance(self, aFocalDistance: float) -> None: ...
    def SetOrientation(self, aOrientation: Vrml_SFRotation) -> None: ...
    def SetPosition(self, aPosition: gp_Vec) -> None: ...

class Vrml_PointLight:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aOnOff: bool, aIntensity: float, aColor: Quantity_Color, aLocation: gp_Vec) -> None: ...
    def Color(self) -> Quantity_Color: ...
    def Intensity(self) -> float: ...
    def Location(self) -> gp_Vec: ...
    def OnOff(self) -> bool: ...
    def SetColor(self, aColor: Quantity_Color) -> None: ...
    def SetIntensity(self, aIntensity: float) -> None: ...
    def SetLocation(self, aLocation: gp_Vec) -> None: ...
    def SetOnOff(self, aOnOff: bool) -> None: ...

class Vrml_PointSet:
    def __init__(self, aStartIndex: Optional[int] = 0, aNumPoints: Optional[int] = -1) -> None: ...
    def NumPoints(self) -> int: ...
    def SetNumPoints(self, aNumPoints: int) -> None: ...
    def SetStartIndex(self, aStartIndex: int) -> None: ...
    def StartIndex(self) -> int: ...

class Vrml_Provider(DE_Provider):
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, theNode: DE_ConfigurationNode) -> None: ...
    def GetFormat(self) -> str: ...
    def GetVendor(self) -> str: ...
    @overload
    def Read(self, thePath: str, theDocument: TDocStd_Document, theWS: XSControl_WorkSession, theProgress: Optional[Message_ProgressRange] = Message_ProgressRange()) -> bool: ...
    @overload
    def Read(self, thePath: str, theDocument: TDocStd_Document, theProgress: Optional[Message_ProgressRange] = Message_ProgressRange()) -> bool: ...
    @overload
    def Read(self, thePath: str, theShape: TopoDS_Shape, theWS: XSControl_WorkSession, theProgress: Optional[Message_ProgressRange] = Message_ProgressRange()) -> bool: ...
    @overload
    def Read(self, thePath: str, theShape: TopoDS_Shape, theProgress: Optional[Message_ProgressRange] = Message_ProgressRange()) -> bool: ...
    @overload
    def Write(self, thePath: str, theDocument: TDocStd_Document, theWS: XSControl_WorkSession, theProgress: Optional[Message_ProgressRange] = Message_ProgressRange()) -> bool: ...
    @overload
    def Write(self, thePath: str, theDocument: TDocStd_Document, theProgress: Optional[Message_ProgressRange] = Message_ProgressRange()) -> bool: ...
    @overload
    def Write(self, thePath: str, theShape: TopoDS_Shape, theWS: XSControl_WorkSession, theProgress: Optional[Message_ProgressRange] = Message_ProgressRange()) -> bool: ...
    @overload
    def Write(self, thePath: str, theShape: TopoDS_Shape, theProgress: Optional[Message_ProgressRange] = Message_ProgressRange()) -> bool: ...

class Vrml_Rotation:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aRotation: Vrml_SFRotation) -> None: ...
    def Rotation(self) -> Vrml_SFRotation: ...
    def SetRotation(self, aRotation: Vrml_SFRotation) -> None: ...

class Vrml_SFImage(Standard_Transient):
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aWidth: int, aHeight: int, aNumber: Vrml_SFImageNumber, anArray: TColStd_HArray1OfInteger) -> None: ...
    def Array(self) -> TColStd_HArray1OfInteger: ...
    def ArrayFlag(self) -> bool: ...
    def Height(self) -> int: ...
    def Number(self) -> Vrml_SFImageNumber: ...
    def SetArray(self, anArray: TColStd_HArray1OfInteger) -> None: ...
    def SetHeight(self, aHeight: int) -> None: ...
    def SetNumber(self, aNumber: Vrml_SFImageNumber) -> None: ...
    def SetWidth(self, aWidth: int) -> None: ...
    def Width(self) -> int: ...

class Vrml_SFRotation:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aRotationX: float, aRotationY: float, aRotationZ: float, anAngle: float) -> None: ...
    def Angle(self) -> float: ...
    def RotationX(self) -> float: ...
    def RotationY(self) -> float: ...
    def RotationZ(self) -> float: ...
    def SetAngle(self, anAngle: float) -> None: ...
    def SetRotationX(self, aRotationX: float) -> None: ...
    def SetRotationY(self, aRotationY: float) -> None: ...
    def SetRotationZ(self, aRotationZ: float) -> None: ...

class Vrml_Scale:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aScaleFactor: gp_Vec) -> None: ...
    def ScaleFactor(self) -> gp_Vec: ...
    def SetScaleFactor(self, aScaleFactor: gp_Vec) -> None: ...

class Vrml_Separator:
    @overload
    def __init__(self, aRenderCulling: Vrml_SeparatorRenderCulling) -> None: ...
    @overload
    def __init__(self) -> None: ...
    def RenderCulling(self) -> Vrml_SeparatorRenderCulling: ...
    def SetRenderCulling(self, aRenderCulling: Vrml_SeparatorRenderCulling) -> None: ...

class Vrml_ShapeHints:
    def __init__(self, aVertexOrdering: Optional[Vrml_VertexOrdering] = Vrml_UNKNOWN_ORDERING, aShapeType: Optional[Vrml_ShapeType] = Vrml_UNKNOWN_SHAPE_TYPE, aFaceType: Optional[Vrml_FaceType] = Vrml_CONVEX, aAngle: Optional[float] = 0.5) -> None: ...
    def Angle(self) -> float: ...
    def FaceType(self) -> Vrml_FaceType: ...
    def SetAngle(self, aAngle: float) -> None: ...
    def SetFaceType(self, aFaceType: Vrml_FaceType) -> None: ...
    def SetShapeType(self, aShapeType: Vrml_ShapeType) -> None: ...
    def SetVertexOrdering(self, aVertexOrdering: Vrml_VertexOrdering) -> None: ...
    def ShapeType(self) -> Vrml_ShapeType: ...
    def VertexOrdering(self) -> Vrml_VertexOrdering: ...

class Vrml_Sphere:
    def __init__(self, aRadius: Optional[float] = 1) -> None: ...
    def Radius(self) -> float: ...
    def SetRadius(self, aRadius: float) -> None: ...

class Vrml_SpotLight:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aOnOff: bool, aIntensity: float, aColor: Quantity_Color, aLocation: gp_Vec, aDirection: gp_Vec, aDropOffRate: float, aCutOffAngle: float) -> None: ...
    def Color(self) -> Quantity_Color: ...
    def CutOffAngle(self) -> float: ...
    def Direction(self) -> gp_Vec: ...
    def DropOffRate(self) -> float: ...
    def Intensity(self) -> float: ...
    def Location(self) -> gp_Vec: ...
    def OnOff(self) -> bool: ...
    def SetColor(self, aColor: Quantity_Color) -> None: ...
    def SetCutOffAngle(self, aCutOffAngle: float) -> None: ...
    def SetDirection(self, aDirection: gp_Vec) -> None: ...
    def SetDropOffRate(self, aDropOffRate: float) -> None: ...
    def SetIntensity(self, aIntensity: float) -> None: ...
    def SetLocation(self, aLocation: gp_Vec) -> None: ...
    def SetOnOff(self, anOnOff: bool) -> None: ...

class Vrml_Switch:
    def __init__(self, aWhichChild: Optional[int] = -1) -> None: ...
    def SetWhichChild(self, aWhichChild: int) -> None: ...
    def WhichChild(self) -> int: ...

class Vrml_Texture2:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aFilename: str, aImage: Vrml_SFImage, aWrapS: Vrml_Texture2Wrap, aWrapT: Vrml_Texture2Wrap) -> None: ...
    def Filename(self) -> str: ...
    def Image(self) -> Vrml_SFImage: ...
    def SetFilename(self, aFilename: str) -> None: ...
    def SetImage(self, aImage: Vrml_SFImage) -> None: ...
    def SetWrapS(self, aWrapS: Vrml_Texture2Wrap) -> None: ...
    def SetWrapT(self, aWrapT: Vrml_Texture2Wrap) -> None: ...
    def WrapS(self) -> Vrml_Texture2Wrap: ...
    def WrapT(self) -> Vrml_Texture2Wrap: ...

class Vrml_Texture2Transform:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aTranslation: gp_Vec2d, aRotation: float, aScaleFactor: gp_Vec2d, aCenter: gp_Vec2d) -> None: ...
    def Center(self) -> gp_Vec2d: ...
    def Rotation(self) -> float: ...
    def ScaleFactor(self) -> gp_Vec2d: ...
    def SetCenter(self, aCenter: gp_Vec2d) -> None: ...
    def SetRotation(self, aRotation: float) -> None: ...
    def SetScaleFactor(self, aScaleFactor: gp_Vec2d) -> None: ...
    def SetTranslation(self, aTranslation: gp_Vec2d) -> None: ...
    def Translation(self) -> gp_Vec2d: ...

class Vrml_TextureCoordinate2(Standard_Transient):
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aPoint: TColgp_HArray1OfVec2d) -> None: ...
    def Point(self) -> TColgp_HArray1OfVec2d: ...
    def SetPoint(self, aPoint: TColgp_HArray1OfVec2d) -> None: ...

class Vrml_Transform:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aTranslation: gp_Vec, aRotation: Vrml_SFRotation, aScaleFactor: gp_Vec, aScaleOrientation: Vrml_SFRotation, aCenter: gp_Vec) -> None: ...
    def Center(self) -> gp_Vec: ...
    def Rotation(self) -> Vrml_SFRotation: ...
    def ScaleFactor(self) -> gp_Vec: ...
    def ScaleOrientation(self) -> Vrml_SFRotation: ...
    def SetCenter(self, aCenter: gp_Vec) -> None: ...
    def SetRotation(self, aRotation: Vrml_SFRotation) -> None: ...
    def SetScaleFactor(self, aScaleFactor: gp_Vec) -> None: ...
    def SetScaleOrientation(self, aScaleOrientation: Vrml_SFRotation) -> None: ...
    def SetTranslation(self, aTranslation: gp_Vec) -> None: ...
    def Translation(self) -> gp_Vec: ...

class Vrml_TransformSeparator:
    def __init__(self) -> None: ...

class Vrml_Translation:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aTranslation: gp_Vec) -> None: ...
    def SetTranslation(self, aTranslation: gp_Vec) -> None: ...
    def Translation(self) -> gp_Vec: ...

class Vrml_WWWAnchor:
    def __init__(self, aName: Optional[str] = "", aDescription: Optional[str] = "", aMap: Optional[Vrml_WWWAnchorMap] = Vrml_MAP_NONE) -> None: ...
    def Description(self) -> str: ...
    def Map(self) -> Vrml_WWWAnchorMap: ...
    def Name(self) -> str: ...
    def SetDescription(self, aDescription: str) -> None: ...
    def SetMap(self, aMap: Vrml_WWWAnchorMap) -> None: ...
    def SetName(self, aName: str) -> None: ...

class Vrml_WWWInline:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, aName: str, aBboxSize: gp_Vec, aBboxCenter: gp_Vec) -> None: ...
    def BboxCenter(self) -> gp_Vec: ...
    def BboxSize(self) -> gp_Vec: ...
    def Name(self) -> str: ...
    def SetBboxCenter(self, aBboxCenter: gp_Vec) -> None: ...
    def SetBboxSize(self, aBboxSize: gp_Vec) -> None: ...
    def SetName(self, aName: str) -> None: ...

# harray1 classes
# harray2 classes
# hsequence classes

