NFLSimulatoR: Simulating Plays and Drives in the NFL

The intent here is to enable the simulation of plays/drives and evaluate game-play strategies in the National Football League (NFL). Built-in strategies include going for it on fourth down and varying the proportion of passing/rushing plays during a drive. The user should be familiar with nflscrapR data before trying to write his/her own strategies. This work is inspired by a blog post by Mike Lopez, currently the Director of Data and Analytics at the NFL, Lopez (2019) <>.

Version: 0.4.0
Depends: R (≥ 3.5.0)
Imports: data.table, progress, nflfastR
Suggests: knitr, rmarkdown
Published: 2022-08-19
DOI: 10.32614/CRAN.package.NFLSimulatoR
Author: Ryan Elmore ORCID iD [cre, aut], Ben Williams ORCID iD [aut], Will Palmquist ORCID iD [aut]
Maintainer: Ryan Elmore <Ryan.Elmore at>
License: MIT + file LICENSE
NeedsCompilation: no
Materials: README NEWS
In views: SportsAnalytics
CRAN checks: NFLSimulatoR results


Reference manual: NFLSimulatoR.pdf
Vignettes: Basic Functionality in NFLSimulator
Generating a Series of Drives in NFLSimulatoR


Package source: NFLSimulatoR_0.4.0.tar.gz
Windows binaries: r-devel:, r-release:, r-oldrel:
macOS binaries: r-release (arm64): NFLSimulatoR_0.4.0.tgz, r-oldrel (arm64): NFLSimulatoR_0.4.0.tgz, r-release (x86_64): NFLSimulatoR_0.4.0.tgz, r-oldrel (x86_64): NFLSimulatoR_0.4.0.tgz
Old sources: NFLSimulatoR archive


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